Aleksandra Beiner — web designer in Bend, Oregon
  • Product Design
  • UX/UI
  • Visual Systems

Complex systems. Clear experiences.

I turn research into clear information architecture, critical-path prototypes, and tested interfaces for software, service, and nonprofit teams.

BreadthBrand · Web · Product
ApproachResearch · IA · Tested UI
LocationBend, Oregon

About

From brand systemsto product flows.

I began in graphic design, brand systems, and production. Today I map user flows, restructure information, prototype critical paths, and build responsive UI systems. The through-line is the same: make complex information easier to understand and act on.

Capabilities
Product design · UX research · Information architecture · Prototyping · Design systems
Domains
B2B software · Finance · Wellness · Nonprofit
Background
Graphic design · Brand systems · Digital production

Education

Selected credentials.

OpenConclave hero — dark editorial title "Where one agent isn't enough" over a faint world-map dot pattern.

Product design · Web design · 2026

Open Conclave

Designed the product website and brand system end to end for a self-hosted AI workflow editor.

  • 9 node types
  • 3 AI engines
  • Self-hosted
VC Nutrition site shown on a MacBook against a green backdrop

Product design · Information architecture · 2025

VC Nutrition

Led the IA, wireframes, design system, and final UI for a clearer coaching sign-up flow.

  • 3→1 CTA paths
  • 10→4 form fields
SOS Lost Pet Rescue NW site shown on a MacBook beside a brown and white dog

Product design · Research & IA · 2025

SOS Lost Pet Rescue NW

Rebuilt the IA and responsive interface, then independently redesigned every component in the UI system.

  • All testers understood donate + volunteer paths

Design process

From ambiguityto a tested direction.

I audit the existing journey, rebuild the information architecture, prototype the critical path, and test where confidence or comprehension breaks.

Three-step process

  1. 01Discover · Define

    Frame the problem

    I align the user need, business goal, constraints, and open questions. Research gives the team a shared definition of the problem before design begins.

  2. 02Structure · Prototype

    Design the system

    I map flows and information architecture before polishing screens. Then I prototype the critical paths and build a visual system that can scale.

  3. 03Refine · Handoff

    Refine and deliver

    I resolve interaction details, check responsive behavior and accessibility, and document the system for implementation. The result is a coherent interface the team can build and extend.